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Electronic Arts Employee Reviews, Feedback, Testimonials

Interactive EntertainmentRedwood City, California, USA5,001-10,000 employees
4
5 reviews

About Electronic Arts

Electronic Arts is a leading global video game publisher and developer, headquartered in Redwood City, California, known for major franchises across sports, action and simulation genres. The company produces and publishes popular titles such as FIFA/...

Detailed Employee Ratings

3.6
Work-Life Balance
3.4
Compensation
3.6
Company Culture
4
Career Growth
3.4
Job Security

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5 reviews found

Employee Reviews (5)

Read authentic experiences from current and former employees at Electronic Arts

4.0
Verified Anonymous

Community Manager Review

Community & SocialFull-timeFlexible
Aug 1, 2025

What I liked

Great community team, lots of autonomy, opportunities to build events and partnerships locally.

Areas for improvement

Pay could be more competitive for the region and sometimes approvals take too long.

4.0
Verified Anonymous

Senior Producer Review

ProductionFull-timeOn-site
Jul 15, 2025

What I liked

Clear production processes, experienced leads, and a lot of creative freedom on smaller projects.

Areas for improvement

Sometimes unclear feedback from higher ups and occasional re-orgs that disrupt momentum.

4.0
Verified Anonymous

UX Designer Review

DesignFull-timeRemote
May 5, 2025

What I liked

Flexible remote setup, respectful teammates, good UX processes and user research support.

Areas for improvement

Salary bands for design roles feel tight and promotion cycles can be slow for individual contributors.

5.0
Verified Anonymous

Software Engineer Review

EngineeringFull-timeHybrid
Mar 12, 2025

What I liked

Supportive team, strong roadmap, great benefits and stock options. Plenty of opportunities to work on impactful titles.

Areas for improvement

Crunch can intensify close to releases and meetings sometimes stretch late into the day.

3.0
Verified Anonymous

Data Analyst (Contract) Review

AnalyticsContractOn-site
Feb 28, 2025

What I liked

Interesting data challenges and opportunity to work with cross-functional teams.

Areas for improvement

Contract roles get limited support, tight deadlines and no clear path to full-time. Team turnover affected continuity.

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