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Take-Two Interactive Employees Reviews, Feedback, Testimonials

Video games (publisher & developer)New York City, United States1,001-5,000 employees
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About Take-Two Interactive

Take-Two Interactive is a major player in the video game publishing industry, headquartered in New York City. The company publishes and distributes entertainment software through labels such as Rockstar Games and 2K, supporting high-profile franchises and a portfolio that spans console, PC and mobile platforms. Take-Two’s core activities include game publishing, licensing, and long-term live-service support for blockbuster titles. The company culture blends creative studio environments with corporate discipline, offering varied career paths in game development, production, marketing and live operations. Employees commonly report opportunities for skill development, collaborative storytelling and technical growth within diverse development teams. For job seekers, the organization provides roles that balance artistic vision with engineering rigor and community engagement. A unique detail: Take-Two is widely known in the industry for backing some of the most influential game series and prioritizing high production values and narrative depth. This description aims to help candidates understand the publisher’s industry position, product focus and workplace dynamics when evaluating opportunities in gaming and entertainment technology.

Detailed Take-Two Interactive employee reviews & experience

Employee Testimonials

"I love the creative energy here — you’ll meet people who live and breathe games," says one developer. Another in QA notes, "You’ll get hands-on experience with huge titles, but expect busy periods." People often praise the quality of projects and the pride of shipping well-known franchises. At the same time you will read candid feedback about stress around deadlines and occasional long hours during crunch. Overall, testimonials paint a picture of passionate teams, talented peers, and meaningful work that can come with high intensity.

Company Culture

The company culture at Take-Two Interactive leans toward creativity, quality, and results. Teams are proud of recognizable IP and there is an emphasis on high production values. Collaboration across disciplines is common, and you will often find designers, artists, and engineers iterating together. The phrase "company culture at Take-Two Interactive" usually brings up respect for craft, a drive to polish products, and studio-level autonomy balanced with corporate oversight. While studios have their own subcultures, the broader vibe rewards ownership, attention to detail, and a player-first mindset.

Work-Life Balance

Work-life balance at Take-Two Interactive varies by role and studio. If you are in a central corporate or non-production position, you will likely enjoy predictable hours and flexibility. For production roles, especially near a major release, you may see longer weeks and late nights. Many employees say "work-life balance at Take-Two Interactive" is reasonable most of the year but will be tested during milestone periods. The company does offer flexible schedules and time-off policies to help recharge after intense sprints.

Job Security

Job security will depend on the project lifecycle, role, and performance. Creative studios can be project-driven: when projects wind down there will be more uncertainty. Corporate and support functions often enjoy steadier demand. The company will typically try to manage talent carefully, but market conditions and strategic shifts can prompt restructuring. It is wise to expect a degree of variability typical for the games industry.

Leadership and Management

Leadership tends to emphasize franchise growth, financial discipline, and long-term IP value. Executives will communicate a clear focus on product quality and strategic acquisitions. Corporate management generally provides resources and frameworks while letting studios execute. Communication is frequent via town halls and updates. Decisions can feel top-down during major strategic moves, but most leaders will be accessible and purposeful in their direction.

Manager Reviews

Manager experiences are mixed but skew positive. You will find managers who are supportive, mentor-focused, and technically strong. These managers will advocate for team members and push to remove roadblocks. Conversely, some managers are more delivery-oriented and will apply pressure to hit deadlines. Formal review cycles and 1:1s are common, and managers are evaluated on both technical results and people management.

Learning & Development

There is an emphasis on practical learning: on-the-job skill building, cross-discipline mentorship, and sponsored conference attendance for eligible roles. The company will fund some training and encourage internal knowledge sharing. You will have chances to learn new tools, pipelines, and production practices, especially if you move between studios or product teams.

Opportunities for Promotions

Promotions are available but competitive. Career progression will often require demonstrating impact across multiple projects, leading initiatives, and showing leadership potential. Internal mobility is encouraged; many employees move laterally to grow skills before advancing. You will find clear seniority tracks in engineering, design, production, and business functions, though time-to-promote can vary by studio and region.

Salary Ranges

Salaries vary widely by role and location. Typical approximations in USD:

  • QA / Test: $40,000–75,000
  • Junior Developer / Designer: $70,000–110,000
  • Mid-level Engineer / Designer: $100,000–160,000
  • Senior Engineer / Lead: $150,000–230,000
  • Producers / Product Managers: $80,000–170,000
  • Senior Management / Directors: $170,000–300,000+ Ranges will depend on experience, specific team, and local market. Compensation will often include equity or RSUs for higher-level roles.

Bonuses & Incentives

Bonuses and incentives are common. There will typically be annual performance bonuses and, for many roles, milestone or launch bonuses tied to game performance. Senior roles may receive equity grants or RSUs. Incentives are designed to align teams with project success and long-term company performance.

Health and Insurance Benefits

Health and insurance benefits are comprehensive in core markets. Offerings will include medical, dental, and vision coverage, as well as mental health resources. Parental leave and disability plans are usually part of the benefits package. Retirement savings plans with company match are commonly offered. Exact benefits will vary by country and role.

Employee Engagement and Events

Employee engagement includes launch celebrations, studio-level social events, hack days, and volunteer programs. Town halls and AMAs with leadership are regular. Game launches will often come with cross-studio recognition and parties. These events help build camaraderie and keep people aligned with the company mission.

Remote Work Support

Remote work support is generally good for corporate and certain production roles. The company has embraced hybrid models in many locations, offering equipment stipends and collaboration tools. Some teams, particularly those requiring specialized hardware or secure environments, will require more on-site presence. Remote policies will vary by studio and role.

Average Working Hours

Normal working hours will be around 40–45 hours per week for many roles. During development peaks and just before release, hours can spike significantly; temporary weeks of 60–80 hours are sometimes reported on production teams. Management will usually attempt to limit sustained overwork and provide compensation or time off after crunch periods.

Attrition Rate & Layoff History

Attrition is moderate and aligns with industry trends. The company will undergo occasional restructuring and targeted layoffs tied to strategic shifts or studio realignments. These events are not constant but do occur; employees should expect some turnover and the normal churn of a creative industry.

Overall Company Rating

Overall, Take-Two Interactive is a reputable employer in the gaming world that will offer meaningful work, strong benefits, and career growth for motivated people. The environment can be intense during production cycles, but the tradeoff is the opportunity to work on high-profile titles and with talented peers. If you value creative impact, product quality, and learning opportunities, this company will be a solid fit. On balance, a fair overall rating would be 4.0 out of 5.

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