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Ubisoft Entertainment Employees Reviews, Feedback, Testimonials

Video GamesMontreuil, France10,001-50,000 employees
3.8
4 reviews

About Ubisoft Entertainment

Ubisoft Entertainment is a leading developer and publisher in the video game industry, best known for large-scale franchises like Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. Headquartered in Montreuil, France, the company operates a glob...

Detailed Ubisoft Entertainment employee reviews & experience

Employee Testimonials

"I love the creative energy here — you’ll find passionate people who live and breathe games." That sums up many voices you will hear from current and former staff. Developers and artists frequently highlight the opportunity to work on globally recognized franchises and the pride that comes with shipping big titles. QA testers and junior hires often say you’ll learn fast, but expect steep ramps.

There are also common frustrations: you’ll hear about crunch cycles around launches and occasional communication gaps between studios and corporate. Still, many employees say the mentorship and peer support make it worth it. If you search for working at Ubisoft Entertainment, testimonials skew positive about the craft and team camaraderie but mixed on work-life balance.

Company Culture

Company culture at Ubisoft Entertainment is creative, collaborative, and studio-centric. Teams tend to mirror the projects they are on: design-forward studios feel playful and experimental, while larger production teams are more process-driven. There is a strong emphasis on IP legacy and quality. Diversity and inclusion efforts are public and improving, though some employees report that execution varies by location.

Overall the vibe is one of passionate professionals who care deeply about games. That said, culture can differ widely between studios (Montreal, Paris, Milan, etc.), so your daily experience will depend a lot on which site you join.

Work-Life Balance

Work-life balance at Ubisoft Entertainment is frequently described as "good most of the time, intense around releases." You’ll normally have reasonable hours outside of crunch windows, flexible schedules in many locations, and the ability to take personal time. However, when deadlines approach, extra hours become common and sustained crunch can affect personal plans.

If you value predictable schedules, look for roles and studios that emphasize stability. For those comfortable with peaks and valleys, the creative payoff can feel worth the trade.

Job Security

Job security will vary by project cycle. The company operates on a project-based model, and contract renewals or cancellations can influence stability. Core teams attached to major franchises generally offer more security, while smaller or experimental projects may face higher risk. Organizational restructurings have happened, so candidates should be prepared for variability.

Leadership and Management

Leadership at the executive level is experienced and oriented around long-term franchise value. Management quality at the studio and team level is mixed; you will find strong, empathetic managers as well as some who are more directive. Communication from the top has improved over recent years, with more transparency initiatives, but execution remains uneven across locations.

Manager Reviews

Managers receive decent marks for technical competence and mentorship, especially in creative and senior roles. Some managers are praised for supporting career growth and advocacy. Criticisms focus on inconsistent feedback cycles and occasional lack of alignment between teams and corporate priorities. Your experience will depend heavily on your direct manager and studio leadership.

Learning & Development

There is solid investment in learning and development. Employees often cite internal training programs, game jams, workshops, and opportunities to attend conferences. Mentorship is common, and many studios run internal knowledge-sharing sessions. Formalized programs exist but access and scope can vary by region and role.

Opportunities for Promotions

Promotions occur, but they are often tied to clear contributions and internal visibility. Advancement is possible, particularly for those who take on cross-disciplinary projects or leadership of critical features. Progression may be slower in some studios where roles are competitive and hierarchical.

Salary Ranges

Salaries vary considerably by region and role. The following approximate annual ranges (USD) reflect broad industry averages seen at Ubisoft and similar companies:

  • QA Tester: $30,000–$50,000
  • Junior Game Developer / Junior Artist: $45,000–$65,000
  • Mid-level Developer / Artist: $65,000–$95,000
  • Senior Developer / Senior Artist: $95,000–$140,000
  • Lead / Technical Director: $120,000–$180,000
  • Producer / Project Manager: $60,000–$120,000
  • UX/UI Designer: $60,000–$110,000

Regional differences (Montreal vs. Paris vs. remote) and local cost of living will affect these numbers.

Bonuses & Incentives

Bonuses are typically discretionary and tied to performance or project milestones. There are sometimes project-completion incentives, spot recognition awards, and end-of-year bonuses for eligible employees. Equity opportunities are limited compared to startups; senior hires may negotiate stock or long-term incentive packages in some markets.

Health and Insurance Benefits

Health and insurance benefits are competitive and vary by country. Employees commonly receive medical, dental, and vision coverage, mental health support, and parental leave programs. Many locations provide employee assistance programs (EAPs) and wellness initiatives. Benefit details depend on local laws and office locations.

Employee Engagement and Events

Engagement activities are frequent: game jams, internal showcases, hackathons, community events, and social gatherings. Studios often run annual parties, charity drives, and internal festivals around new releases. These events are a major plus for people who enjoy community and creative collaboration.

Remote Work Support

Remote work support has improved significantly. Many roles offer hybrid or remote arrangements, though some studio-specific roles require on-site presence. Tools and processes for remote collaboration are in place, but the degree of flexibility can vary by team and responsibility.

Average Working Hours

Standard working hours are around 37–40 hours per week. During crunch periods or when studios push to meet release windows, hours commonly stretch to 50–60 per week. Extreme cases do occur, but they are less frequent than in past industry norms.

Attrition Rate & Layoff History

Attrition is moderate and fluctuates with project cycles. The company has had periods of restructuring and layoffs during strategic realignments or studio reorganizations. These events are not uncommon in the gaming industry and can affect teams that are smaller or tied to experimental projects.

Overall Company Rating

Overall rating: 3.8/5. Ubisoft Entertainment is a creative, global company where working at Ubisoft Entertainment can be highly rewarding if you love games and collaboration. The company offers strong benefits, learning opportunities, and proud franchises, but potential hires should be mindful of project-driven job security and periodic crunch. If you value craft, mentorship, and working on big-name titles, this is a compelling place to grow. If you prioritize strict work-life predictability, investigate team-specific practices during the interview process.

Detailed Employee Ratings

3.3
Work-Life Balance
3.3
Compensation
3.5
Company Culture
3.8
Career Growth
3.3
Job Security

Filter Reviews

4 reviews found

Employee Reviews (4)

Read authentic experiences from current and former employees at Ubisoft Entertainment

3.0

HR Manager Review

Human ResourcesFull-timeHybrid
September 1, 2025

What I liked

Big company perks, global mobility programs, diverse workforce.

Areas for improvement

Bureaucracy slows decisions. Workload was heavy and uneven across teams.

4.0

Senior Game Designer Review

DesignFull-timeHybrid
August 5, 2025

What I liked

Great mentorship, very creative teams and lots of freedom to prototype new ideas.

Areas for improvement

Salary growth is slower than industry startups. Crunch can spike near major releases.

4.0

Backend Engineer Review

EngineeringFull-timeRemote
May 18, 2025

What I liked

Good pay for the region, supportive team leads, flexible remote setup.

Areas for improvement

Occasional long meetings across timezones.

4.0

QA Tester Review

Quality AssuranceContractOn-site
February 10, 2025

What I liked

Hands-on testing, nice colleagues, clear QA processes.

Areas for improvement

Contract role with limited benefits and uncertain renewals.